Developer]
Over the previous few years, Android has proven to be quite the versatile gaming platform. Not just are people playing games on smartphone and tablets, but Android games is also found on TVs because of micro-consoles just like the Ouya and MOJO. Now Google is readying some new tools to assist Android game developers make the player experience even better.
In a post today at the Android Developers Blog, the Android team says that it has two new tools available for Android game developers. The primary is named LiquidFun – it’s a C++ 2D physics library with a view to help developers add realistic physics to their games.
Here’s a video that demonstrates LiquidFun running on Android:
To learn more about LiquidFun, try out its GitHub page.
As for the second one new tool, Google says that a Google Play Games plug-in is now available for Unity. In other words, those using the Unity engine to construct their game can now integrate Google Play Game services directly into Unity to feature Google+ sign-in, achievements, leaderboards and cloud saves on both Android and iOS.
For additional information in this plug-in, investigate the Google Play Games GitHub page.
While it’s not a device, Google has yet another update that Android game developers would be excited by. Starting February 2014, the Google Play store will add the next new game genres – simulation, role playing and academic. This may give game developers more freedom in choosing which genre their games fall in. You may change the genre of your app to at least one of the brand new ones today, however the change won’t go survive Google Play until February 2014.
[Image: Android Developers/YouTube]