Adobe Flash and AIR are nigh inseparable nowadays. Developers desperate to create good quality Flash games for mobile devices use AIR to milk an analogous technologies, and every update brings several enhancements to the platform.
Adobe announced in July that Flash and AIR had both been updated with a variety of new features and improvements that are supposed to help out developers eager to get essentially the mostsome of the most out in their Flash/AIR-developed games.
The big addition to Flash and AIR this time around is support for the GameInput API. With this latest addition, Flash and AIR-based desktop apps can now support lots of game controllers. Here’s what Adobe says about it:
The GameInput API provides an interface for applications to speak with the input devices attached for your platform. The API design makes it easy to feature support for brand spanking new controller types once you want to accomplish that.
The GameInput API includes classes and techniques to interface both on the device level in addition to the control level. The API includes properties and techniques for operations like retrieving values, enabling devices, sampling control values, among others. The API, however, doesn’t provide mapping between the physical controls (as an illustration, buttons) and their logical counterparts (as an example, the DPAD right button or left trigger).
Adobe notes that the GameInput API on Android only supports devices with Android 4.1 and above. There doesn’t look like similar restrictions on desktop applications. So we can know more, inspect Adobe’s exhaustive guide.
Here are the entire other new features added to Flash Player 11.8 and Air 3.8: