Here’s 8 Hours Of Google Developer Day At GDC. Go Wild. [Video]

[ Developer]

Google held (and livestreamed) its Developer Day on the Game Developers Conference in San Francisco yesterday. The recording, that is over 8 hours long, is now up for all to view.

Dig in.

Below is the whole agenda via the GDC site, so that you know what your’e in for.

10:00-10:15am
Developer Day Kick-Off

10:15-10:45am
Growth Hacking with Play Games
Let’s take a look at tips to harness the incredible growth of Google Play Games to rapidly expand the user base of your game, and the way Play Games assists in discovery, engagement and retention.

10:45-11:15am
Engaging All of your Community
Your player community is stronger once they can all play together. So why are you needlessly dividing them up into arbitrary groups across screens and devices? Let’s examine how Google Play Games is letting all your players play together as one big happy family.

11:15-11:30am Break

11:30-12:00pm
Making Money on Google Play: Best Practices in Monetization
To prevail, you must learn from the correct. This talk will review commercially successful games on Google Play and customary themes they share.

12:00-12:30pm
Grow Your Game Revenue with AdMob
Google advertisers spend more ad dollars in games than another form of app! Discover the right way to maximize your game’s earnings with awesome ads and up to date innovations from AdMob.

12:30-1:20pm Lunch

1:20-1:45pm
Okay Glass, Play a Game

1:45-2:15pm
The Next Level of In-game Advertising
Ever wonder how the mobile ads ecosystem works and the way ads reach your game’s inventory?

Join us to be informed the interior workings of programmatic and direct sales advertising, including a top level view of the tools you should use to take your in-game advertising revenue to the following level.

2:15-2:30pm Break

2:30-3:00pm
From Players to Customers: Tracking Revenue with Google Analytics
What makes your players spend for your game? Who’re your high value users and the way do they play your game? Find out how Google Analytics might help find the insights for the users that matter the foremost for you.

3:00-3:30pm
Take Your Users to the following Level
Small tweaks on your game may end up in significant revenue increase. However you can not rely only on personal opinions; hypotheses should be confirmed by users. On this session you’re going to discover ways to use Google SDKs to manage experiments and configuration without shipping a brand new version of your app.

3:30-4:00pm
Build Games that Scale inside the Cloud
Your game is a living, breathing creation that takes quite a few time and a focus even after launch. So why worry about your technical infrastructure? Come hear find out how to build games that scale that run on Google’s state-of-the-art infrastructure.

4:00-4:20pm Coffee Break

4:20-4:35pm
Looking to the Future

4:35-5:00pm
From Box2D to Liquid Fun: Just Add Water-like Particles!
LiquidFun, Google’s new extension to Box2D, adds realistic fluid physics to any game. We’ll show the way it works, and explore the way it can enliven your next game with gooey, sticky, powdery, or jelly-like fun!

5:00-5:25pm
Bringing the facility of YouTube for your Games

5:25-5:45pm
Texture Wranglin’ : Getting your Android Game Assets Under Control
Bloated APKs make customers sad, and with >60% of sizes coming from textures, it’s easy to determine the culprit. Get your texture footprint back under control. This talk will specialise in advanced processing techniques to scale back PNG sizes; Migration to GPU formats, in addition to WEBP; and advanced techniques for compressing sprite animations.

5:45-6:00pm Wrap Up

Image via YouTube

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