[ Developer] Adobe recently posted an update at the Flash Runtime on its official blog in hopes of addressing questions people was asking on various forums. Product manager and customer advocate for the Flash Runtime product team, Chris Campbell, who has spent loads of time within the forums, talks about what the team have been as much as. He says they’ve made “massive improvements” to their iOS packaging engine (Halfmoon AOT) with reduced packaging times as much as 10x. This, he says, lays the inspiration for future features like iOS workers, and have been inside the beta builds for quite a long time. It was out within the public AIR 4.0 release. He then talks about ActionScript concurrency for Android, noting that it’s been a concern. That they had a long beta, and it became public in AIR 3.9 with additional fixes in 4.0. Next up is support for brand spanking new versions of OSX, Windows, iOS and Android. Campbell says they’ve made sure that... Read More »
Category: Web Development
Google Launches Cloud DNS In Preview
[ Developer] Google made a number of announcements about its Cloud Platform earlier this week, including Cloud DNS, a site Name System services to offer developers a “highly available, reliable, and cheap “way to publish DNS zones and records. Google previously blogged about a few of its other big announcements like price drops, sustained-use discounts, managed virtual machines, expanded Compute Engine support, real-time big data with BigQuery, and a few other developer tools. In a brand new blog post, Google is talking more about Cloud DNS. Developers can use the Cloud DNS API to regulate their very own DNS records, and its nameservers reply to DNS queries to assist route use traffic to servers and web apps. “Cloud DNS may be used to call hosts, webservers and other internet resources, including Google Compute Engine virtual machines, and Google Cloud Storage buckets,” writes product manager Surbhi Kaul. “You also can use this service for zones and records for systems hosted on your datacenters and remote offices.... Read More »
Facebook, Google, Twitter & LinkedIn Team Up On WebScaleSQL
[ Developer] Facebook, Google, Twitter and LinkedIn announced a brand new collaboration among their engineer teams called WebScaleSQL. A spokesperson for Facebook tells us that the corporations are “working to share a standard set of changes to the upstream MySQL branch as a way to be available via open source,” and “will include contributions from MySQL engineering teams in any respect four companies.” WebScaleSQL will expand on existing efforts by the MySQL community, and we will be able to continue to trace the upstream branch that’s the latest, production-ready release (currently MySQL 5.6), Facebook says. So far, the engineers have arrange a system for collaborating, reviewing code, and reporting bugs. One engineer can propose a transformation, and another from another company will review the code and offer feedback. If an agreement is reached, will probably be pushed to the WebScaleSQL branch for everyone else. Each company can then further customize WebScaleSQL for his or her own needs. The engineers have already made an automatic framework... Read More »
Google Cloud Platform Gets Price Drop, New Features
[ Developer] Google announced on Tuesday at its Cloud Platform Live event that it’s lowering prices on Cloud Platform, and launching cloud-based DevOps tooling, Managed Virtual Machines (VM) for App Engine, real-time Big Data analytics with BigQuery. On the pricing, Google SVP of Technical Infrastructure Urs Hölzle says, “The original promise of cloud computing was simple: virtualize hardware, pay just for what you operate, with out upfront capital expenditures and lower prices than on-premise solutions. But pricing hasn’t followed Moore’s Law: over the last five years, hardware costs improved by 20-30% annually but public cloud prices fell at just 8% per year. We predict cloud pricing should track Moore’s Law, so we’re simplifying and reducing prices for our various on-demand, pay-as-you-go services by 30-85%.” Compute Engine have been reduced by 32% across all sizes, regions and classes. App Engine gets a simplified pricing strtucture with significant reductions in database operations and front-end compute instances. Cloud Storage is priced at 2.6 per GB, that’s roughly 68%... Read More »
Here’s 8 Hours Of Google Developer Day At GDC. Go Wild. [Video]
[ Developer] Google held (and livestreamed) its Developer Day on the Game Developers Conference in San Francisco yesterday. The recording, that is over 8 hours long, is now up for all to view. Dig in. Below is the whole agenda via the GDC site, so that you know what your’e in for. 10:00-10:15amDeveloper Day Kick-Off 10:15-10:45amGrowth Hacking with Play GamesLet’s take a look at tips to harness the incredible growth of Google Play Games to rapidly expand the user base of your game, and the way Play Games assists in discovery, engagement and retention. 10:45-11:15amEngaging All of your CommunityYour player community is stronger once they can all play together. So why are you needlessly dividing them up into arbitrary groups across screens and devices? Let’s examine how Google Play Games is letting all your players play together as one big happy family. 11:15-11:30am Break 11:30-12:00pmMaking Money on Google Play: Best Practices in MonetizationTo prevail, you must learn from the correct. This talk will review commercially... Read More »